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Siege: Medieval Warfare

Siege: Medieval Warfare

A Roblox experience owned by Studio Verum.

Fighting & PvPENmedievaltactical combatteam-based objective

Description (written by the developer; not a statement by this register)

Welcome to Siege: Medieval Warfare! The ultimate tactical R6 sword fighting game and medieval battle ground. Team up, breach enemy city gates, and battle for total domination! 👍 LIKE and ⭐ FAVORITE the game for more updates! HOW TO PLAY: CONQUER: Capture Campsites A-F to claim territory. BREACH: Hack down the enemy city gate with your allies—or fire the massive Catapult to blast it open from afar! WIN: Capture the final City Point inside the enemy base! Tiebreaker: Most campsites held after 20 minutes wins. FEATURES: • Tactical R6 combat & directional shield blocking. • Siege Warfare: Catapult boulders to crush enemies and destroy city gates. • Fun combat physics system—fun physics system on defeat! • Persistent leaderboard tracking kills & match wins. 🎮 CONTROLS: Left Click: Swing Sword Right Click: Block F: Stab G: Finish B: Bandage Shift: Sprint Left Ctrl: Toggle Shiftlock

Last updated by the developer 30 Aug 2026, 23:51 UTC.

0
playing (measured 5 Sept 2026, 09:16 UTC)
40,606
lifetime visits
57%
liked (102 👍 / 76 👎)
300
favourites (7.4 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 09:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Bandages
399 R$
x2 Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other21,161 · 100.0% win
First Win · progression8,489 · 66.7% win
Tenth Kill · progression6,882 · 66.7% win
100 Kills · other709 · 0.00% win
Completed Tutorial · welcome704 · 0.00% win
Tenth Win · progression305 · 0.00% win
1,000 Kills · progression31 · 0.00% win
10,000 Kills · progression1 · 0.00% win
1,000 Wins · progression0 · 0.00% win
10,000 Wins · progression0 · 0.00% win
20,000 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.55 September 2026 — 57 % liked25 September 2026 — 57 % liked5 October 2026 — 57 % liked15 October 2026 — 57 % liked25 October 2026 — 58 % liked4 November 2026 — 57 % liked5 September 20264 November 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 09:1957-1
25 Oct 2026, 09:1958+1
15 Oct 2026, 09:1857no change
5 Oct 2026, 09:1857no change
25 Sept 2026, 09:1757no change
5 Sept 2026, 09:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.