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Escape Knockout to Save Brainrots ๐Ÿง 

Escape Knockout to Save Brainrots ๐Ÿง 

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrot memeidle/tycoonbase building

Description (written by the developer; not a statement by this register)

Welcome to Escape Knockout to Save Brainrots! ๐Ÿง  Rush and save Brainrots! โšก Dodge the mad penguins! ๐Ÿง Upgrade Brainrots and earn more money ๐Ÿ’ธ Upgrade speed and carry limit ๐Ÿ—๏ธ Build your base and unlock slots ๐Ÿ”’ Trade and gift Brainrots ๐ŸŽ ๐Ÿ’ค Earn cash OFFLINE! โœจ Premium = +10% cash boost! If youโ€™re having fun, like the game ๐Ÿ‘ and tell your friends! ๐Ÿ˜„

Last updated by the developer 5 Apr 2026, 13:36 UTC.

3
playing (measured 10 Aug 2026, 14:00 UTC)
324,004
lifetime visits
92%
liked (2,903 ๐Ÿ‘ / 249 ๐Ÿ‘Ž)
12,029
favourites (37.1 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome218,830 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9215 August 2026 โ€” 92 % liked25 August 2026 โ€” 92 % liked4 September 2026 โ€” 92 % liked14 September 2026 โ€” 92 % liked24 September 2026 โ€” 92 % liked4 October 2026 โ€” 92 % liked14 October 2026 โ€” 92 % liked24 October 2026 โ€” 92 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 91โ€“93 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3592no change
14 Oct 2026, 04:3492no change
4 Oct 2026, 04:3392no change
24 Sept 2026, 04:3292no change
14 Sept 2026, 02:4892no change
4 Sept 2026, 02:4692no change
25 Aug 2026, 00:4992no change
15 Aug 2026, 00:3792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.