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Defend From Zombies

Defend From Zombies

A Roblox experience owned by Nasivin Studio.

Tower defenseENtower defensezombie survivalco-op

Description (written by the developer; not a statement by this register)

🛡️ Defend your base from zombies at night and develop it during the day! Place your fortress anywhere you want, then build other structures around it. Gather resources to upgrade your buildings. Zombies will surround your base and attack in massive waves — up to 300 enemies at once. A powerful boss appears every 5th wave. 🔥 Unlock unique towers using gold and upgrade them with copies and crystals. The game also features original custom characters. A unique progression system: upgrade your Gold Stash first to unlock upgrades for other buildings and tools using wood, stone, and gold. 🤝 Play with friends in co-op mode — fully interact with each other's buildings, create massive bases, and survive waves more easily.

Last updated by the developer 7 Sept 2026, 19:48 UTC.

1
playing (measured 8 Sept 2026, 05:49 UTC)
3,369
lifetime visits
67%
liked (12 👍 / 6 👎)
1,155
favourites (342.8 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 05:491first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to DFZ! · welcome9,827 · 0.00% win
Crossbow Tower Unlock · progression3,800 · 57.1% win
Cannon Tower Unlock · progression3,777 · 57.1% win
Mortar Tower Unlock · progression2,476 · 0.00% win
Piston Tower Unlock · progression2,454 · 0.00% win
Magic Tower Unlock · progression2,427 · 0.00% win
Reach Wave 5 · progression844 · 0.00% win
Tesla Tower Unlock · progression309 · 0.00% win
Reach Level 5 · progression309 · 0.00% win
Reach Wave 10 · progression195 · 0.00% win
Prisma Tower Unlock · progression110 · 0.00% win
Reach Level 10 · progression63 · 0.00% win
Reach Wave 20 · progression35 · 0.00% win
Reach Level 15 · progression33 · 0.00% win
Reach Level 25 · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6367658 September 2026 — 67 % liked18 September 2026 — 63 % liked28 September 2026 — 65 % liked8 October 2026 — 67 % liked8 September 20268 October 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 05:5167+2
28 Sept 2026, 05:5065+2
18 Sept 2026, 05:5063-4
8 Sept 2026, 05:4967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.