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Mine Blocks for Brainrots ⛏️

Mine Blocks for Brainrots ⛏️

A Roblox experience owned by The MMystery Games.

SimulatorENminingidle/tycoonbrainrot meme

Description (written by the developer; not a statement by this register)

Welcome to Mine Blocks for Brainrots ⛏️ ⚠️ CAUTION: Watch your back! Other players can steal your Brainrots inside the mines. Fight back or escape! 🧱 Break through endless blocks to uncover hidden Brainrots ⛏️ Mine deeper and unlock new zones 💥 Upgrade your pickaxe to mine faster and stronger 💸 Collect Brainrots to boost your income 🔄 Rebirth to earn more and expand your mining power 🧬 Discover powerful MUTATIONS: Golden, Ruby, Diamond, Neon, Radioactive, Volcano, Tsunami, and Rainbow ⚡ Experience epic EVENTS: Golden, Radioactive, Volcano, Tsunami, and the NEW Rainbow! ✨ More exciting events and mutations will be added in future updates! 👍 Don't forget to LIKE the game and JOIN THE GROUP for updates, rewards, and future content!

Last updated by the developer 8 Aug 2026, 17:45 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
239,310
lifetime visits
95%
liked (365 👍 / 19 👎)
29,012
favourites (121.2 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67 Pickaxe
679 R$
VIP
99 R$
Pro Pack
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome161,208 · 0.00% win
Meet an Owner · social565 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:0695no change
15 Aug 2026, 02:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.