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Dino Battles [🦖]

Dino Battles [🦖]

A Roblox experience owned by Yesno Studios.

Fighting & PvPENdinosaurscombatunlockables

Description (written by the developer; not a statement by this register)

Saddle up and fight for dominance. 🦖 Ride powerful dinosaurs into battle, land hits to earn coins, and rack up kills to unlock even stronger dinos. Every dinosaur comes with its own unique abilities — master them to crush your opponents and climb the ranks. 💰 Hit enemies to earn coins 🦕 Get kills to unlock new dinosaurs ❤️ Spend coins on ranks to boost your health ⚡ Better dinos = better power ups 🎮 Controls: Q — Attack E — Use Ability The stronger your dino, the harder you are to beat. 🌟 Like the game and follow for updates!

Last updated by the developer 17 Jun 2026, 06:45 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
336,065
lifetime visits
84%
liked (731 👍 / 136 👎)
1,151
favourites (3.4 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BlastRex
349 R$
NeonSaurus
299 R$
VIP👑
249 R$
2X ABILITY CHARGE💨
199 R$
2X KILLS💀
199 R$
2X COINS💰
199 R$
Auto Revive
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other197,355 · 44.4% win
N · other197,293 · 44.4% win
I · other197,116 · 44.4% win
D · other196,919 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 85 % liked25 August 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:1884-1
14 Oct 2026, 04:1785no change
4 Oct 2026, 04:1685no change
24 Sept 2026, 04:0885no change
14 Sept 2026, 02:3185no change
25 Aug 2026, 00:3185no change
15 Aug 2026, 00:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.