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Dino Battles [🦖]

Dino Battles [🦖]

A Roblox experience owned by Yesno Studios.

Fighting & PvPENdinosaurscombatunlockables

Description (written by the developer; not a statement by this register)

Saddle up and fight for dominance. 🦖 Ride powerful dinosaurs into battle, land hits to earn coins, and rack up kills to unlock even stronger dinos. Every dinosaur comes with its own unique abilities — master them to crush your opponents and climb the ranks. 💰 Hit enemies to earn coins 🦕 Get kills to unlock new dinosaurs ❤️ Spend coins on ranks to boost your health ⚡ Better dinos = better power ups 🎮 Controls: Q — Attack E — Use Ability The stronger your dino, the harder you are to beat. 🌟 Like the game and follow for updates!

Last updated by the developer 17 Jun 2026, 06:45 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
336,065
lifetime visits
85%
liked (724 👍 / 132 👎)
1,144
favourites (3.4 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BlastRex
349 R$
NeonSaurus
299 R$
VIP👑
249 R$
2X ABILITY CHARGE💨
199 R$
2X KILLS💀
199 R$
2X COINS💰
199 R$
Auto Revive
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other196,633 · 100.0% win
N · other196,571 · 100.0% win
I · other196,398 · 100.0% win
D · other196,202 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3185no change
15 Aug 2026, 00:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.