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👾 Pokemon Brick Bronze: Incremental

👾 Pokemon Brick Bronze: Incremental

A Roblox experience owned by Monster Incremental.

OtherENincrementalpokemonfixing

Description (written by the developer; not a statement by this register)

fixing

Last updated by the developer 13 Jul 2026, 15:42 UTC.

0
playing (measured 13 Aug 2026, 08:04 UTC)
61,739
lifetime visits
56%
liked (156 👍 / 121 👎)
419
favourites (6.8 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Catch
239 R$
Coin Boost
199 R$
Lucky Catch
143 R$
Speed Trainer
119 R$
Extra Storage
119 R$
Spin Discount
119 R$
Routes Discount
103 R$
V.I.P Trainer Badge
79 R$
$50 donation.
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome1,026 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.515 August 2026 — 57 % liked25 August 2026 — 57 % liked14 September 2026 — 56 % liked24 September 2026 — 56 % liked15 August 202624 September 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 21:0856no change
14 Sept 2026, 17:3156-1
25 Aug 2026, 16:0257no change
15 Aug 2026, 15:4757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.