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Aura Maxxing Combat [Alpha]

Aura Maxxing Combat [Alpha]

A Roblox experience owned by Aura Maxing Official.

Description (written by the developer; not a statement by this register)

Knock people off the map with your aura. That's basically it lol 🔥 Roll for 40+ auras, every one has its own attacks and sounds 💥 Grab items like the Flamethrower, Freeze Ray, or a Human Drone that fights for you 🏆 Rebirth, rank up and get on the leaderboards New here? Try the Practice Arena in the lobby first. Join the group (Aura Maxing Official) for +15% Aura every round! Found a bug or got an idea? Leave it on the group wall, I read everything.

Last updated by the developer 12 Oct 2026, 05:39 UTC.

0
playing (measured 23 Oct 2026, 17:01 UTC)
628
lifetime visits
64%
liked (7 👍 / 4 👎)
4
favourites (6.4 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rebirth Souls
349 R$
2x Aura
249 R$
Malevolent Aura
249 R$
VIP (25% more luck)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome480 · 0.00% win
First KO · progression104 · 0.00% win
Mythic! · collection51 · 0.00% win
Met the Dev! · social33 · 0.00% win
Oops! · other5 · 0.00% win
Secret Button · secret3 · 0.00% win
Collector! · collection2 · 0.00% win
100 Rounds! · progression1 · 0.00% win
Reborn! · progression1 · 0.00% win
Drone Down! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.