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Emote Shop  😻 Testing, Catalog, Matching!🔥

Emote Shop 😻 Testing, Catalog, Matching!🔥

A Roblox experience owned by Goth Pawss.

Social & hangoutENemote testingsocial hangoutcatalog matching

Description (written by the developer; not a statement by this register)

✨ Welcome to Emote Shop 😻 Testing, Catalog, Matching! 🔥 ✨ ⭐Find the perfect emote to express yourself and have fun with your friends!⭐ Test different emotes, discover new poses and create cute matching moments. 💫 This game includes: ⭐Matching emote poses ⭐ Cute profile poses ⭐ Trending dances ⭐ Funny & silly emotes ⭐ Social hangout vibes Create moments, test emotes and find your favorite style! 💖 🎇 Perfect for: 🎇 💖 Matching with friends 💖 Taking aesthetic photos 💖 Making videos or edits 💖 Trying new animations before buying 💖 All purchases will go directly to your inventory! 💖 ⭐ Tags: Goth Paws, Emotes, Matching Emotes, Emote Shop, Animation Catalog, Testing Emotes, Matching Poses, Roblox Emotes, Social Hangout, Aesthetic, Friends, Dance Emotes, Profile Poses, Animation Shop, Matching Animations, Roblox Catalog, Try Emotes, Emote Testing, Cute, Kawaii, Goth

Last updated by the developer 5 Jul 2026, 19:54 UTC.

0
playing (measured 11 Aug 2026, 07:01 UTC)
7,731
lifetime visits
84%
liked (16 👍 / 3 👎)
495
favourites (64.0 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! 😻 · welcome6,765 · 100.0% win
First Purchase! · other246 · 0.00% win
Grrr · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84888617 August 2026 — 88 % liked16 September 2026 — 84 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 14:4984-4
17 Aug 2026, 14:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.