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Recursion: Pitiless Dreams

Recursion: Pitiless Dreams

A Roblox experience owned by Onyx Forge Creations.

HorrorENsit and survivehorrorrecursion universe

Description (written by the developer; not a statement by this register)

PUBLIC PRERELEASE BUILD 1 - CURRENT BUILD DOES NOT REFLECT FINAL RELEASE A Sit and Survive styled game hailing from our Recursion universe. Survive several rooms of a home oh so familiar, yet full of visitors cold and unforgiving. PC hotkeys: W - Walk to Door/Exit bed A - Walk to Window S - (Center) Hide under bed (At any other position) Walk back to center D - Walk to Closet E - Preform actions (Close window/Closet) F or Space bar - Flashlight H - Hide UI Credits: @Ind0rmation - Modeling, Animations, Game Direction @TheTroubleTwo - Scripting, Modeling, Sound Design, Recursion @P0LL1E_JESTERP0D - Concept Art, In-game art, Badge Art @peanutlollings - UI Design, Model Texturing, Badge Art

Last updated by the developer 20 Jul 2026, 02:08 UTC.

0
playing (measured 14 Aug 2026, 02:19 UTC)
264
lifetime visits
94%
liked (16 👍 / 1 👎)
65
favourites (246.2 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Playtested · other142 · 0.00% win
Bedroom Lucid · progression60 · 0.00% win
Bedroom Dream · progression20 · 0.00% win
Bedroom Nightmare · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

941009722 August 2026 — 100 % liked2 September 2026 — 94 % liked22 August 20262 September 2026
2 measurements spanning 11 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 11:0394-6
22 Aug 2026, 22:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.