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[SECOND FLOOR] when the hello is neighbor,,; r

[SECOND FLOOR] when the hello is neighbor,,; r

A Roblox experience owned by dep dep dep dep dep dep dep.

HorrorESHello NeighborHorrorFangame

[SECOND FLOOR] when the hello is neighbor,,; r is a horror experience created on 2026-03-14. It currently has 64 players and 1,006,707 lifetime visits. The game holds a 86% like percentage and 7,657 favorites. Descriptions mention multiplayer, altered houses, and various in-game features.

Description (written by the developer; not a statement by this register)

Server shutdowns are updates. Wait for the game to go public again and rejoin. View changelog and credits ingame. THE Hello Neighbor fangame of all time. Featuring!!!!!!!! : - The Neighbor (but worse and scary) - 2 Houses (SLIGHTLY ALTERED!!!!!!!!!!!! WE HAVE A SECOND FLOOR!!!!!! SO COOL!!!!) - Multiplayer - The worst dynamic traps system you'll ever see - Bugs - Cool new models - Epic Car Racing Minigame - A bunch of funny cool badges - Old art because i hate new art - You can interact with like 99% of stuff - Elvis Mode EL META DEL JUEGO ES CORTAPASTO PERCHERO TACHO DE BASURA Y CAJA COPIA Y PEGA ESTA VERDAD

Last updated by the developer 11 Aug 2026, 02:06 UTC.

64
playing (measured 11 Aug 2026, 03:18 UTC)
1,006,707
lifetime visits
86%
liked (2,330 👍 / 387 👎)
7,973
favourites (7.9 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:1821first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cute little kitty picture
9,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

vecineate · other320,372 · 32.5% win
certified home intruder · other38,004 · 5.5% win
i'm in, i'm finally in!! · welcome17,497 · 2.7% win
yummers · other11,687 · 4.7% win
friendly competition · social8,040 · 2.3% win
master intruder · other6,202 · 1.4% win
time well spent · other2,461 · 0.40% win
wave · other2,242 · 0.80% win
the ultimate secret · secret1,616 · 0.50% win
in loving memory · other1,531 · 0.40% win
ay caramba · other942 · 0.00% win
certified door hater · other678 · 0.10% win
scary neigbor · other596 · 1.5% win
mechanic · other441 · 1.3% win
NOOB neighbor racing · other367 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5286no change
14 Aug 2026, 15:5286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.