[E666] STARLIGHT.rng
A Roblox experience owned by Undertale Multiversal Calamity.
SimulatorENphysics-based destructionskeletonspoints-based scoring
Description (written by the developer; not a statement by this register)
!! This game contains heavy flashing lights, please don't play if you are sensitive !! Game about Destroying cubic-shaped skeletons for Points, proceed with care;;; Enjoy your stay and have fun!, paint the board red, drink soup, iron deficiency. AI hasn't been used during this game's development. Join the Roblox Community to keep up with updates. Game by EVERYENTITY and tanis62 Modelers: Egg229 and difuz_fr Special Thanks to XerocTheOmega and XeptorKing for playtesting and assistance v1.3.17
Last updated by the developer 24 Aug 2026, 01:46 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 21:50 | 97 | -24 |
| 24 Aug 2026, 20:50 | 121 | +10 |
| 24 Aug 2026, 19:50 | 111 | +7 |
| 24 Aug 2026, 18:50 | 104 | -1 |
| 24 Aug 2026, 17:50 | 105 | -19 |
| 24 Aug 2026, 16:50 | 124 | +5 |
| 24 Aug 2026, 15:50 | 119 | -13 |
| 24 Aug 2026, 14:50 | 132 | +6 |
| 24 Aug 2026, 13:50 | 126 | +2 |
| 24 Aug 2026, 12:50 | 124 | no change |
| 24 Aug 2026, 11:50 | 124 | -8 |
| 24 Aug 2026, 10:50 | 132 | -4 |
| 24 Aug 2026, 09:50 | 136 | +9 |
| 24 Aug 2026, 08:50 | 127 | +6 |
| 24 Aug 2026, 07:50 | 121 | +15 |
| 24 Aug 2026, 06:50 | 106 | -10 |
| 24 Aug 2026, 05:50 | 116 | no change |
| 24 Aug 2026, 04:50 | 116 | +10 |
| 24 Aug 2026, 03:50 | 106 | -25 |
| 24 Aug 2026, 02:50 | 131 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Blood (Light/Unrealistic), Violence (Repeated/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Nov 2026, 04:06 | 82 | no change |
| 3 Nov 2026, 04:06 | 82 | no change |
| 24 Oct 2026, 04:05 | 82 | no change |
| 14 Oct 2026, 04:05 | 82 | no change |
| 4 Oct 2026, 04:04 | 82 | no change |
| 24 Sept 2026, 04:04 | 82 | no change |
| 14 Sept 2026, 04:03 | 82 | no change |
| 4 Sept 2026, 04:02 | 82 | no change |
| 25 Aug 2026, 04:02 | 82 | no change |
| 24 Aug 2026, 21:50 | 82 | no change |
| 24 Aug 2026, 20:50 | 82 | no change |
| 24 Aug 2026, 19:50 | 82 | no change |
| 24 Aug 2026, 18:50 | 82 | no change |
| 24 Aug 2026, 17:50 | 82 | no change |
| 24 Aug 2026, 16:50 | 82 | no change |
| 24 Aug 2026, 15:50 | 82 | no change |
| 24 Aug 2026, 14:50 | 82 | no change |
| 24 Aug 2026, 13:50 | 82 | no change |
| 24 Aug 2026, 12:50 | 82 | no change |
| 24 Aug 2026, 11:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.