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Human Spinner Arena

Human Spinner Arena

A Roblox experience owned by Appalling Games.

MinigamesENarenaknockoutcosmetics

Human Spinner Arena is a minigame experience created on 2026-03-15. The title has accumulated 1,977,060 lifetime visits and holds 5,374 favorites. Currently, zero users are playing. The experience maintains a 71% like percentage among its audience.

Description (written by the developer; not a statement by this register)

🌀 Become a spinner and knock people out of the arena 🏆 The last player standing wins! 💸 Earn cash to unlock ring skins! 💎 Earn gems to unlock trails! 👍 Like & favorite for future updates! 👥 Join the group for special rewards: https://www.roblox.com/communities/8676950

Last updated by the developer 24 Jul 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
1,977,060
lifetime visits
72%
liked (2,740 👍 / 1,085 👎)
5,363
favourites (2.7 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
2X Cash
399 R$
2X Gems
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome945,614 · 100.0% win
First Win · progression393,629 · 48.5% win
Mythical Pull · collection379 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3472no change
13 Oct 2026, 12:3272no change
3 Oct 2026, 12:3272no change
23 Sept 2026, 12:3072no change
13 Sept 2026, 12:2172no change
3 Sept 2026, 12:2072+1
24 Aug 2026, 09:3671no change
14 Aug 2026, 09:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.