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Kingdom Vibes ๐Ÿ”Š [18+]

Kingdom Vibes ๐Ÿ”Š [18+]

A Roblox experience owned by Kingdom Vibe.

Last updated by the developer 12 Aug 2026, 20:21 UTC.

0
playing (measured 26 Aug 2026, 09:20 UTC)
1,890
lifetime visits
70%
liked (7 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
5
favourites (2.6 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Invisibility
3,020 R$
x2 Power
800 R$
Remote Tool
799 R$
VIP
500 R$
Dragon Cuffs
500 R$
Hammer
500 R$
Slap Tool
429 R$
Sign
65 R$
Scissors
45 R$
Fusion Coil
40 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

707371.526 August 2026 โ€” 73 % liked5 November 2026 โ€” 70 % liked26 August 20265 November 2026
2 measurements spanning 71 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 70โ€“73 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 00:1570-3
26 Aug 2026, 09:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.