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VV: Ultimatum [RELEASE!🎉]

VV: Ultimatum [RELEASE!🎉]

A Roblox experience owned by VV Ultimatum.

Fighting & PvPENfightingfaction-basedskill-customization

VV: Ultimatum [RELEASE!🎉] is a fighting-pvp experience created on 2026-03-15. The game has accumulated 581,360 lifetime visits and 6,400 favorites. Currently, zero users are playing. The title holds a 66% like percentage. It is categorized as a stylized fighting game involving faction-based combat and skill customization.

Description (written by the developer; not a statement by this register)

VV: Ultimatum is a stylized fighting game in which you navigate dangerous worlds, protect and serve your chosen faction, and engage in thrilling combat with strange monsters and ancient threats. With over 130 skills and abilities to choose from, developing a character uniquely tailored to your play style has never been easier. Fan of the game? Favorite ⭐ and Like 👍 so you can play again next time! Support the Game by: ● 👍 Leaving a Like ● ⭐ Favoriting ● 📶 and Following the Game's Activity by joining the group

Last updated by the developer 5 Jun 2026, 21:03 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
581,360
lifetime visits
64%
liked (5,559 👍 / 3,189 👎)
6,344
favourites (10.9 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access [LIMITED TIME]
799 R$
Noble Bloodlines
399 R$
Spawn Animations
299 R$
More Emotes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome212,134 · 100.0% win
Defeated 'The Everfrosted' · progression67,482 · 82.8% win
Defeated 'The Gelid Dweller' · progression56,173 · 27.6% win
Crouching Tiger, Hidden Dragon · secret55,635 · 27.6% win
Master of War · other31,206 · 41.4% win
Pinnacle of Evolution: · progression31,181 · 27.6% win
The Beastslayer · progression24,346 · 41.4% win
The Unparalleled · other24,286 · 27.6% win
Weaponmaster · progression17,381 · 27.6% win
No Place for Renegades · other17,200 · 41.4% win
The Traitor · other9,528 · 0.00% win
Throne of Ash · other9,317 · 27.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666514 August 2026 — 66 % liked24 August 2026 — 65 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5164-1
24 Aug 2026, 20:0165-1
14 Aug 2026, 19:5366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.