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Escape The Backrooms

Escape The Backrooms

A Roblox experience owned by RLS Studio's.

HorrorENbackroomshorror survivalmultiplayer coop

Escape The Backrooms is a horror experience created on 2026-03-15. It has 801,356 lifetime visits and 86,860 favorites. Currently, six players are active. The game holds an 85% like percentage. Features include multiplayer survival, monster evasion, and a changing exit mechanic. Players earn currency for upgrades and quests.

Description (written by the developer; not a statement by this register)

NEWS: Captian Clark + Realistic Quality 🎮 | Welcome to Escape The Backrooms 📜 | Game Features: 👥 | Team up with your friends and survive the endless Backrooms together. 👾 | Escape terrifying monsters that will chase you without stopping. 🚪 | Find the correct Exit before it changes every 7 minutes. 🏆 | Escape successfully to earn Wins and Money. 💰 | Complete Quests and Survive rounds to Earn Money. Spend it on tools, crates, outfits, and exclusive items. 🎁 | Like the game & join our Group to unlock FREE rewards! 🛎️ | SHUTDOWN = UPDATE 🔖 | backrooms, horror, survival, multiplayer, coop, monsters, escape, evade, nextbot, maze, scary, chase, adventure

Last updated by the developer 5 Aug 2026, 00:22 UTC.

6
playing (measured 10 Aug 2026, 14:36 UTC)
801,356
lifetime visits
85%
liked (1,962 👍 / 342 👎)
88,750
favourites (110.7 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Punch [PERMANENT]
289 R$
Flying Carpet
199 R$
Plague
189 R$
Pro SpeedCoil [PERMANENT]
189 R$
Tung Tung Sahur
149 R$
VIP
149 R$
2x Money
139 R$
SpeedCoil [PERMANENT]
119 R$
NightVision [PERMANENT]
59 R$
Flash Light [PERMANENT]
49 R$
Bandage [PERMANENT]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wellcome! · welcome414,974 · 100.0% win
First Win · progression153,032 · 100.0% win
Survived for 8 Minutes · progression93,253 · 47.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:2385no change
14 Aug 2026, 17:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

escape-the-backrooms.fandom.com1 active editors · 275 edits
38 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.