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Ruck

Ruck

A Roblox experience owned by Builders Housing.

SurvivalENsurvivalco-opcrafting

Description (written by the developer; not a statement by this register)

⛏️Ruck Survival🪵 Make a party with your friends and try to escape ruck! Upgrade your tools and defeat all the guardians in order to collect gems and beat Dani! Controls: TAB - open your inventory M - open the map M1 - attack M2 - hold to eat E - interact LSHIFT - sprint Made by Artydev and Scooby30179 Inspired by Muck.

Last updated by the developer 6 Aug 2026, 12:24 UTC.

1
playing (measured 13 Aug 2026, 07:35 UTC)
5,571
lifetime visits
58%
liked (43 👍 / 31 👎)
285
favourites (51.2 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
499 R$
2x Damage
199 R$
2x Luck
199 R$
Custom Seeds
99 R$
2x Drops
99 R$
2x Health
99 R$
2x Hunger & Stamina
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Big Mistake · welcome4,404 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.517 August 2026 — 59 % liked27 August 2026 — 58 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:4858-1
17 Aug 2026, 20:3659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.