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SLIPSHIFT (BETA)

SLIPSHIFT (BETA)

A Roblox experience owned by Official Sacred Studios Group.

ObbyENenvironment shiftingobstacle avoidancesurvival

Description (written by the developer; not a statement by this register)

Navigate a world where the environment constantly shifts beneath your feet. Dodge deadly obstacles, survive unpredictable events, and master every twist the game throws at you. Every round is different, and every second matters. ⚠️ Unexpected hazards 🏆 Earn rewards and climb the leader boards 👥 Play solo or with friends Do you have what it takes to adapt? ⭐ Like & Favorite the game to support future updates!

Last updated by the developer 12 Aug 2026, 19:04 UTC.

0
playing (measured 13 Aug 2026, 07:34 UTC)
584
lifetime visits
71%
liked (10 👍 / 4 👎)
9
favourites (15.4 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet (Flying Carpet)
125 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome96 · 0.00% win
First Win! · progression30 · 0.00% win
Spilt Milk? - Secret Area (2) · secret8 · 0.00% win
Secret Area (1) · secret7 · 0.00% win
Ten Wins · progression6 · 0.00% win
One hundred wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69757220 August 2026 — 75 % liked10 September 2026 — 69 % liked10 October 2026 — 71 % liked7120 August 202610 October 2026
3 measurements spanning 51 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 13:3371+2
10 Sept 2026, 04:0069-6
20 Aug 2026, 21:0875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.