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[BE A TANK] Terrible Tankz ⚔️

[BE A TANK] Terrible Tankz ⚔️

A Roblox experience owned by Benzidine.

ShooterENtank combatmultiplayer modesalpha testing

Description (written by the developer; not a statement by this register)

[Terrible Tankz is still in alpha testing so there may be several bugs, if you notice any bugs please report it in the Terrible Tankz community linked below] 📋 How to play - 👤 Free For All: Eliminate all other tanks and become the last tank standing! 👥 Teams: Eliminate all tanks from the other team to win the round! 🧊 Freeze Tag: Taggers shoot bullets to freeze other players, players can shoot their teammates to unfreeze them. If everyone is frozen the tagger wins! If the tagger fails to freeze everyone within the time limit the players win! 💰Earn coins and collect all your favorite tanks! 💥Watch out for other bullets! ⬆️Jump if you're in a sticky situation!

Last updated by the developer 16 May 2026, 02:21 UTC.

0
playing (measured 17 Aug 2026, 11:01 UTC)
1,041
lifetime visits
64%
liked (9 👍 / 5 👎)
18
favourites (17.3 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Coins
95 R$
Six Seven Tank
67 R$
Money Tank
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Liked and joined the group · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62646319 August 2026 — 62 % liked9 October 2026 — 64 % liked19 August 20269 October 2026
2 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 06:2364+2
19 Aug 2026, 20:0662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.