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Mining Incremental

Mining Incremental

A Roblox experience owned by Pickaxe Pros.

TycoonENincrementalminingclicker

Description (written by the developer; not a statement by this register)

⛏️ Mining Incremental 💎 Break blocks → Earn coins → Get stronger → Repeat 🔥 💥 Mine faster 💰 Earn tons of coins ⚡ Buy insane upgrades 🧠 Unlock OP skills 🏆 Dominate the leaderboard The grind never stops… how far can YOU go?

Last updated by the developer 29 Mar 2026, 15:31 UTC.

0
playing (measured 11 Aug 2026, 10:05 UTC)
75,191
lifetime visits
67%
liked (282 👍 / 139 👎)
1,126
favourites (15.0 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Shards
399 R$
OP Rune Luck
349 R$
2x Rune Bulk
299 R$
x2 Block Value
299 R$
2x Rune Clone
249 R$
Ultra Rune Luck
229 R$
Faster Runes
149 R$
x2 Dig Range
149 R$
x2 Ore Luck
149 R$
x2 Dig Power
149 R$
Super Rune Luck
149 R$
x2 Coins
99 R$
x2 Rebirths
99 R$
Basic Rune Luck
49 R$
Auto farming
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game! · welcome56,093 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked24 September 2026 — 67 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 19:0567no change
15 Aug 2026, 13:5067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.