Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Bacon's Difficulty Chart Obby

Bacon's Difficulty Chart Obby

A Roblox experience owned by Moonworks!!.

ObbyENdifficulty chartparkourskill-based

Description (written by the developer; not a statement by this register)

😈 This is a difficulty chart obby that starts simple and slowly becomes EXTREMELY challenging and almost IMPOSSIBLE! 🤔 Most players won’t make it to the end… can you? ✅ Every stage is designed to be possible, but only a very small number of players can finish them all. 📓 Total Stages: 220 👍 Liking, favoriting, and joining the group helps support new stages and future updates Tags: Difficulty Chart, Skill Obby, Challenging Obby, Platformer, Parkour Game, Extreme Stages, Hard Levels, Challenge Game, Obstacle Course, Nearly Impossible, Rage Game, Progression Obby, Skill Based, DCO Style

Last updated by the developer 15 Jun 2026, 18:55 UTC.

30
playing (measured 10 Aug 2026, 17:02 UTC)
411,814
lifetime visits
71%
liked (1,053 👍 / 423 👎)
13,900
favourites (33.8 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
329 R$
Fusion Coil
299 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome273,889 · 100.0% win
Beat Stage 20 · progression199,730 · 100.0% win
Beat Stage 40 · progression152,366 · 100.0% win
Beat Stage 60 · progression122,620 · 86.5% win
Beat Stage 80 · progression92,276 · 59.0% win
Beat Stage 100 · progression80,346 · 49.6% win
Beat Stage 120 · progression63,778 · 35.9% win
Beat Stage 140 · progression52,592 · 27.0% win
Beat Stage 160 · progression45,213 · 21.3% win
Beat Stage 180 · progression38,703 · 16.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687169.514 August 2026 — 68 % liked24 August 2026 — 69 % liked4 September 2026 — 70 % liked14 September 2026 — 70 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2371no change
14 Oct 2026, 02:2271no change
4 Oct 2026, 02:2171no change
24 Sept 2026, 02:2071+1
14 Sept 2026, 00:4870no change
4 Sept 2026, 00:4770+1
24 Aug 2026, 23:0169+1
14 Aug 2026, 23:0168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.