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Steal The Brainrot Conveyor 😝

Steal The Brainrot Conveyor 😝

A Roblox experience owned by Clueless Effect.

TycoonENconveyor beltoffline earningscollectible characters

Description (written by the developer; not a statement by this register)

Don't anger the Brainrot protecting the conveyor! 😡 Join group + like the game for RARE BRAINROT and 2X LUCK! 🍀 [How To Play] • Steal brainrots from the conveyor 🤫 • Return Brainrot to your plot • Activate your BIG brainrot to boost ALL your brainrots 👀 • Cash is made offline 💰 Remember, your BRAINROTS EARN CASH OFFLINE! 😝

Last updated by the developer 3 Aug 2026, 17:36 UTC.

0
playing (measured 11 Aug 2026, 05:49 UTC)
203,732
lifetime visits
88%
liked (533 👍 / 74 👎)
23,733
favourites (116.5 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG ✦︎ · other187,032 · 100.0% win
Evil Esok186,973 · 100.0% win
Me and Bro · social186,966 · 100.0% win
✦︎ Welcome! · welcome186,951 · 100.0% win
Friendly Esok · other186,945 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888715 August 2026 — 86 % liked25 August 2026 — 86 % liked4 September 2026 — 87 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked4 October 2026 — 88 % liked14 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:4888no change
14 Oct 2026, 08:4788no change
4 Oct 2026, 08:4688no change
24 Sept 2026, 08:4688no change
14 Sept 2026, 06:2388+1
4 Sept 2026, 06:2187+1
25 Aug 2026, 04:3086no change
15 Aug 2026, 04:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stealthebrainrot.fandom.com1 active editors · 1,067 edits
75 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.