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Find The Adopt Me! [125]

Find The Adopt Me! [125]

A Roblox experience owned by Layer9 Games.

AdventureENAdopt MeHidden ObjectObby

Description (written by the developer; not a statement by this register)

🐾 Find the Adopt Me Pet There are 125 adopt me pets hidden all over the map. Explore, beat obbies, crack secrets, and grab treasures. Some are easy. Some are sneaky. Can you find them all? 👍 Like & Favorite if you’re having fun! 👥 Join the community: https://www.roblox.com/communities/36032074/Layer9-Games#!/about

Last updated by the developer 11 May 2026, 18:31 UTC.

3
playing (measured 11 Aug 2026, 01:16 UTC)
111,584
lifetime visits
91%
liked (1,383 👍 / 130 👎)
1,555
favourites (13.9 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK ALL THE PETS
1,999 R$
FLYING CARPET
349 R$
BAN HAMMER
299 R$
PET RADAR
299 R$
CLOUD
249 R$
JETPACK
219 R$
GRAPPLE HOOK
119 R$
FUSION COIL
119 R$
TELEPORT
119 R$
GRAVITY COIL
79 R$
PLAYER SLAPPER
79 R$
SPEED COIL
79 R$
VIP
49 R$
EQUIP +2 PETS
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Find the Adopt Me! 🐾 · welcome79,165 · 100.0% win
First Pet! · collection75,714 · 100.0% win
5 Pets! · collection60,498 · 100.0% win
10 Pets! · collection49,471 · 100.0% win
25 Pets! · collection30,024 · 79.5% win
35 Pets! · collection22,541 · 63.0% win
50 Pets! · collection15,392 · 43.8% win
75 Pets! · collection8,879 · 19.2% win
100 Pets! · collection4,171 · 5.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:0891no change
15 Aug 2026, 10:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.