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CLASSIC KAIJU ROLEPLAY

CLASSIC KAIJU ROLEPLAY

A Roblox experience owned by Pop Productions.

RoleplayENkaijumorphingroleplay

Description (written by the developer; not a statement by this register)

Just this once. ✨WHATS NEW!✨ Lag Fix -------------------------------------------------- Classic Kaiju Roleplay is a roleplaying game about morphing into giant monsters! These kaiju range from deep sea creatures to mutated dinosaurs and more! Kaiju Roleplay also features multiple badges for you to collect, allowing you to become even more kaiju! Make sure to like our game to support us! Turn on notifications to never miss an update! Join our group and become apart of our awesome community! -------------------------------------------------- All of the morph models in the game were NOT created by me, the original creators are as listed below: MMDCharizard lukiethewesly13 ByNEET Vrahno Goburs Ittrav MT Violismodels Draco Chadzilla JJJ PurplishModels If you made any of the models and would like them removed from the game, or would like proper credit if it was not given please contact me and I would be more then happy to follow through with your request!

Last updated by the developer 7 Aug 2026, 23:47 UTC.

6
playing (measured 10 Aug 2026, 18:08 UTC)
484,197
lifetime visits
68%
liked (308 👍 / 142 👎)
1,830
favourites (3.8 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:085first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Caseoh
150 R$
Giants
120 R$
Cursed
80 R$
Early Access
80 R$
Truely Classic
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUPERCHARGED LIZARD · other14,072 · 4.6% win
HYDRA · other11,861 · 2.7% win
SANS · other10,813 · 4.1% win
SPACE GUY · other10,695 · 3.5% win
ANCIENT DRAGON · other10,604 · 3.7% win
BURNING LIZARD · other10,248 · 3.5% win
PAPYRUS · other10,220 · 1.9% win
MR KRABS · other9,431 · 2.5% win
CLANKER · other8,539 · 2.7% win
SPACE GUY (2027) · other7,345 · 5.0% win
BIG LIZARD · other7,223 · 2.3% win
(wikipedia article goes here) · other6,826 · 2.9% win
ICE DOG · collection6,469 · 2.5% win
SQUIDWARD · other6,179 · 2.1% win
BIG MONSTER · other5,348 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3768no change
14 Aug 2026, 21:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.