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[Reborn] Mountera | The Eternal Ascent

[Reborn] Mountera | The Eternal Ascent

A Roblox experience owned by Triple S Community.

AdventureENclimbingexplorationobstacle-course

[Reborn] Mountera | The Eternal Ascent is an adventure experience created on 2026-03-16. The game currently has 55 players online and 557,591 lifetime visits. It holds 2,238 favorites and maintains a 61% like percentage. The description indicates a rebuilt version of Mount Terra featuring summit progression and multiple biomes.

Description (written by the developer; not a statement by this register)

⛰️ Mount Terra | The Eternal Ascent Welcome to Mount Terra, a mysterious ancient mountain where players gather to climb higher and explore its many paths. Travel through different environments, enjoy scenic skies, and discover new areas as you progress toward the summit. Play with friends, explore together, and unlock rewards along the way. This is a rebuilt and republished version of Mount Terra. The map has been refreshed and re-released to provide a better experience for everyone. ✨ Main Features: • 🗻 Summit Progress – climb higher to unlock new ranks and rewards • 🔄 Multiple Biomes – explore lava lands, deserts, green fields, highlands, and snowy peaks • 💃 Dance & Emote System – use emotes and animations anywhere • 👥 Party Play – explore and climb together with friends • 🔮 Aura FX & Titles – customize your character with visual effects and titles • 🧱 Checkpoint System – save your progress as you climb • 🎶 Music Support – listen to music and relax while exploring

Last updated by the developer 3 Aug 2026, 13:51 UTC.

55
playing (measured 10 Aug 2026, 15:30 UTC)
557,591
lifetime visits
61%
liked (677 👍 / 440 👎)
2,279
favourites (4.1 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:30141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Speed SWORD
75 R$
BOOMBOX
50 R$
Speed AXE
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TERA REBORN · other250,454 · 100.0% win
VIP tera reborn · other232 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3661no change
14 Aug 2026, 20:3561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.