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πŸš€ Space Mining Simulator

πŸš€ Space Mining Simulator

A Roblox experience owned by Team JACKAL.

SimulatorENspace explorationminingsimulator

πŸš€ Space Mining Simulator is a simulator experience created on 2019-01-11. It has accumulated 2,384,571 lifetime visits and 38,528 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description highlights galaxy exploration, planet landing, and mining mechanics with friends.

Description (written by the developer; not a statement by this register)

⭐ A game where you explore the galaxy, land on planets and mine with friends! ⛏ Collect ores to help you travel to other planets! ⛏ πŸŽ’ Upgrade your pickaxe, backpack and rocket! πŸŽ’ 🌏 Travel to different planets and become the ultimate explorer! πŸ‘ Leave a like and favorite if you enjoy the game! πŸ’ͺ

Last updated by the developer 21 Feb 2026, 19:40 UTC.

0
playing (measured 10 Aug 2026, 22:53 UTC)
2,384,571
lifetime visits
76%
liked (4,404 πŸ‘ / 1,421 πŸ‘Ž)
38,502
favourites (16.1 per 1k visits)
11 January 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Backpack
700 R$
Cursed Pickaxe
550 R$
Double Coins
200 R$
Sprint
75 R$
Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Β· welcome986,069 Β· 100.0% win
Meet bacigape Β· other219 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 β€” 76 % liked3 September 2026 β€” 76 % liked13 October 2026 β€” 76 % liked23 October 2026 β€” 76 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0476no change
13 Oct 2026, 08:0376no change
3 Sept 2026, 08:0076no change
14 Aug 2026, 07:5176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.