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[PVP] Ghoul Incremental

[PVP] Ghoul Incremental

A Roblox experience owned by best games fr.

RacingENTokyo GhoulIncrementalRPG

Description (written by the developer; not a statement by this register)

⚔️ GHOUL INCREMENTAL ⚔️ A text-based incremental RPG inspired by Tokyo Ghoul. Devour, evolve your Kagune, or hunt as a CCG investigator. Choose your path… or lose yourself. Codes: IMAGHOUL, SORRYFORBUGS Join Server for more! 🩸 CHOOSE YOUR SIDE Become a Ghoul and devour humans to grow stronger… or join the CCG and hunt monsters to protect humanity. 🧬 KAGUNE & QUINQUE SYSTEM Unlock powerful Kagune types or wield deadly Quinques. Each weapon feels unique with special abilities and playstyles. 🏋️ TRAIN & EVOLVE Grow your RC Cells, increase your strength, and push beyond human limits. 🏰 MISSIONS & COMBAT Fight waves of enemies, bosses, and special targets for Yen, RC Cells & rare drops. 🧠 KAGUNE, CLASS & RC MULTIPLIER Roll rare traits and builds with unique boosts. Become an SSS-rated monster… or the one who kills them. 🔄 REBIRTH SYSTEM Reset your progress to gain permanent power and unlock hidden potential. 👁️ DEVOUR SYSTEM Consume enemies Power Up.

Last updated by the developer 8 Apr 2026, 20:28 UTC.

0
playing (measured 10 Aug 2026, 19:33 UTC)
279,089
lifetime visits
76%
liked (1,971 👍 / 628 👎)
4,590
favourites (16.4 per 1k visits)
16 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Training
699 R$
VIP
399 R$
Kagune / Quinque Bag
399 R$
2x RC
199 R$
2x Roll Luck
99 R$
Extra Slot 1
99 R$
2x Yen
99 R$
Extra Slot 2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 76 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0076no change
14 Oct 2026, 05:5376no change
4 Oct 2026, 05:5276no change
24 Sept 2026, 05:5176no change
4 Sept 2026, 03:5276no change
25 Aug 2026, 02:0176no change
15 Aug 2026, 01:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.