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Re:Zero Incremental [ARC 6]

Re:Zero Incremental [ARC 6]

A Roblox experience owned by IceBerq.

RacingENRe:ZeroIncrementalText-based RPG

Description (written by the developer; not a statement by this register)

RE:ZERO INCREMENTAL RPG A Re:Zero-inspired text-based incremental RPG! Like the game & join the group for a bonus! Train, fight through deadly arcs, make fate-shaping choices, and grow strong enough to challenge the Witch Cult and beyond. 🎴 ROLL YOUR BLESSINGS Gain Blessings, Magic, weapons, and rare gear that shape your build and give you an edge in battle. 📜 STORY ARCS & ROUTES Progress through Re:Zero-inspired arcs, face major bosses, and make choices that influence your future path and witch route. ♻️ REBIRTH Restart your run for permanent boosts, rebirth points, better potential, and stronger long-term growth. 🧙 PACTS Encounter the witches, choose whether to accept their deals, and gain powerful pact bonuses. Tags: ReZero, Re:Zero, Subaru, Emilia, Rem, Anime, RPG, Story, Re Zero Incremental, F2P, Stairs, Echidna, Shaula

Last updated by the developer 17 May 2026, 23:45 UTC.

1
playing (measured 11 Aug 2026, 13:15 UTC)
194,705
lifetime visits
82%
liked (1,330 👍 / 285 👎)
4,049
favourites (20.8 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season Pass [SALE]
599 R$
Potential Storage [SALE]
139 R$
Race Storage [SALE]
99 R$
2x Xp
49 R$
2x Coins
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome124,167 · 100.0% win
The one loved by the world · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:5282no change
15 Aug 2026, 04:5182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.