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Launch Plane for Brainrots

Launch Plane for Brainrots

A Roblox experience owned by ProteinPatapim.

TycoonENbrainrotplane simulationidle mechanics

Launch Plane for Brainrots is a tycoon experience created on 2026-03-16. The game currently has 270 players online and 62,777 favorites. It has accumulated 25,567,881 lifetime visits and maintains a 97% like percentage. The experience supports PC, mobile, tablet, and console platforms with full controller compatibility.

Description (written by the developer; not a statement by this register)

Welcome to Launch Plane For Brainrots ✈️ Launch Plane & dodge OBSTACLES! 🌎 Reach the sky islands & grab BRAINROTS! ⛽️ Collect the FUEL farm from your Brainrots! ⚡ UPGRADE your plane for more SPEED and STAMINA! 💸 Fly farther = MORE CASH! 🏗️ Rebirth for more BASE SLOTS and cash! 💤 Your Brainrots make FUEL OFFLINE! 👍 Like the game and join the group for MORE UPDATE! 🎮 Experience it on PC, mobile, tablet, or console, with full controller compatibility.

Last updated by the developer 17 Aug 2026, 15:15 UTC.

77
playing (measured 24 Aug 2026, 01:50 UTC)
25,780,744
lifetime visits
97%
liked (100,610 👍 / 2,864 👎)
65,887
favourites (2.6 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7737922810 August 2026 — 203 players21 August 2026 — 235 players21 August 2026 — 253 players21 August 2026 — 285 players21 August 2026 — 260 players22 August 2026 — 205 players22 August 2026 — 202 players22 August 2026 — 191 players22 August 2026 — 195 players22 August 2026 — 245 players22 August 2026 — 200 players22 August 2026 — 261 players22 August 2026 — 244 players22 August 2026 — 312 players22 August 2026 — 301 players22 August 2026 — 345 players22 August 2026 — 290 players22 August 2026 — 357 players22 August 2026 — 379 players22 August 2026 — 351 players22 August 2026 — 247 players22 August 2026 — 231 players22 August 2026 — 209 players22 August 2026 — 216 players22 August 2026 — 188 players22 August 2026 — 172 players22 August 2026 — 171 players22 August 2026 — 145 players22 August 2026 — 135 players23 August 2026 — 143 players23 August 2026 — 172 players23 August 2026 — 179 players23 August 2026 — 211 players23 August 2026 — 198 players23 August 2026 — 178 players23 August 2026 — 232 players23 August 2026 — 247 players23 August 2026 — 218 players23 August 2026 — 225 players23 August 2026 — 272 players23 August 2026 — 297 players23 August 2026 — 305 players23 August 2026 — 290 players23 August 2026 — 291 players23 August 2026 — 277 players23 August 2026 — 259 players23 August 2026 — 258 players23 August 2026 — 157 players23 August 2026 — 173 players23 August 2026 — 154 players23 August 2026 — 125 players23 August 2026 — 124 players23 August 2026 — 120 players24 August 2026 — 106 players24 August 2026 — 77 players10 August 202624 August 2026
55 measurements spanning 13 days, net -126. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–424 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5077-29
24 Aug 2026, 00:50106-14
23 Aug 2026, 23:50120-4
23 Aug 2026, 22:50124-1
23 Aug 2026, 21:50125-29
23 Aug 2026, 20:50154-19
23 Aug 2026, 19:50173+16
23 Aug 2026, 18:50157-101
23 Aug 2026, 17:50258-1
23 Aug 2026, 16:50259-18
23 Aug 2026, 15:50277-14
23 Aug 2026, 14:50291+1
23 Aug 2026, 13:50290-15
23 Aug 2026, 12:50305+8
23 Aug 2026, 11:50297+25
23 Aug 2026, 10:50272+47
23 Aug 2026, 09:50225+7
23 Aug 2026, 08:50218-29
23 Aug 2026, 07:50247+15
23 Aug 2026, 06:50232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Double Fuel Xp
199 R$
Double Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,099,895 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked24 August 2026 — 97 % liked24 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked21 August 202622 October 2026
60 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 60
Measured (UTC)% likedChange
22 Oct 2026, 16:2197no change
12 Oct 2026, 16:2097no change
2 Oct 2026, 16:1997no change
22 Sept 2026, 16:1897no change
12 Sept 2026, 16:1597no change
2 Sept 2026, 16:0797no change
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097no change
23 Aug 2026, 18:5097no change
23 Aug 2026, 17:5097no change
23 Aug 2026, 16:5097no change
23 Aug 2026, 15:5097no change
23 Aug 2026, 14:5097no change
23 Aug 2026, 13:5097no change
23 Aug 2026, 12:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.