Don’t Press The Button 5 🔴 [All item discount]
A Roblox experience owned by Gussisei Studio.
MinigamesENMeme ChaosButton GameDisaster Survival
Description (written by the developer; not a statement by this register)
Just join bro :cccc plzplzplzplzplzplzplzplzplzplzplz (please) 🚨 CAN YOU SURVIVE ALL 50+ DISASTERS? 🚨 The button is glowing... and you know someone is going to press it! Survive MEME disasters, The Floor is Lava, Spinning Cat, and Epic Bosses in the most chaotic button game on Roblox! ✨ WHY PLAY DON’T PRESS THE BUTTON 5? ✨ • 🌪️ 50+ UNIQUE DISASTERS: From factory meltdowns, monsters chasing to hilarious memes! • 💰 EARN & FLEX: Win rounds to get coins for the Magic Staff or Rainbow Carpet 🌈 ! • 📅 DAILY STREAK: Join daily for huge rewards! And stay in-game for at least 15 minutes for very overpowered Tool! • 📱 MOBILE, PC & TABLET SUPPORT! (Console coming soon!) • 🔒 CHEAPER PRIVATE SERVERS! Get yours before they become more expensive! • 💸 Join our Roblox community for 50% faster free spins cooldown! 👍 100 LIKES = NEW SECRET DISASTER! Tags: Don't Press The Button, Obby, Survive, Disaster, Meme, Chaos, Spinning Cat, Easy, Button, Brainrot, Skibidi
Last updated by the developer 11 May 2026, 11:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 18:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.