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Girls Last Tour Simulator 2000 (Testing)

Girls Last Tour Simulator 2000 (Testing)

A Roblox experience owned by PixelForge Interactive.

AdventureENanimeexplorationrandom generation

Description (written by the developer; not a statement by this register)

Can you reach the top? EPISODE 1 IS FINISHED The map is randomly generated. You can submit feedback and bugs via DC. ///Warning: Very GPU-intensive and unoptimized/// 18/06/2026: Lets just say, the city has been added to ep2... Credit: Icon by @nightdraws (dc) Tag: Girls Last Tour, GLT.

Last updated by the developer 20 Jun 2026, 09:47 UTC.

0
playing (measured 11 Aug 2026, 12:46 UTC)
43,569
lifetime visits
95%
liked (1,438 👍 / 72 👎)
4,332
favourites (99.4 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Donator
1,000 R$
Donator
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,675 · 100.0% win
Completed EP1 · progression8,635 · 47.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:3795no change
15 Aug 2026, 19:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.