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5 Nights at Poppy's [Eternal Playtime] (testing)

5 Nights at Poppy's [Eternal Playtime] (testing)

A Roblox experience owned by Baseoh Games.

HorrorENFive Nights at Freddy'sPoppy Playtimehorror

Description (written by the developer; not a statement by this register)

This game is currently in its Public testing Phase, tags: Five Nights at Poppys, Five Nights at Huggy's, 5 Nights at Huggys, Five Nights at Freddys, FNAF, Poppy Playtime, Huggy Wuggy, Kissy Missy, Mommy Long Legs, Project Playtime, horror, scary, survival horror, jumpscare, jumpscares, mascot horror, animatronics, night guard, security office, cameras, camera system, power management, survive the night, creepy, dark, suspense, tension, horror game, indie horror, backrooms, the backrooms, entity, monsters, chase, hide and seek, stealth, survival, roblox horror, multiplayer horror, coop horror, scary game, terrifying, nightmare, spooky, eerie, abandoned, facility, factory, haunted, evil toys, toy factory, experiment, lab, escape, puzzle, mystery, lore, story game, intense, adrenaline, survival game, dark game, scary multiplayer, monster game, creature

Last updated by the developer 25 Jul 2026, 14:29 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
60,090
lifetime visits
80%
liked (105 👍 / 26 👎)
312
favourites (5.2 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy VOID BAT (OP)
800 R$
Buy FlameThrower
650 R$
Buy Permanent Bomb?
650 R$
Doubled Research
200 R$
Buy Permanent Chair?
199 R$
More Players
79 R$
Límon skins Bundle (2 Skins)
30 R$
More Modifiers
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Night 1 · progression1,628 · 0.00% win
Discover Purple Dude · secret433 · 0.00% win
Complete Night 2172 · 0.00% win
Complete Night 3 · progression88 · 0.00% win
Barn [Restricted] · other84 · 0.00% win
Complete Night 4 · progression45 · 0.00% win
Complete Night 5 · progression19 · 0.00% win
Survive Benny the Killer · progression16 · 0.00% win
Restricted 101 · other7 · 0.00% win
Join 7 days in a row · other4 · 0.00% win
Complete Night 6 · progression3 · 0.00% win
Template · other0 · 0.00% win
Beat Keyhunt · progression0 · 0.00% win
image (83).png · other0 · 0.00% win
Template · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:1980-1
15 Aug 2026, 16:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.