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Demon Slayer Incremental

Demon Slayer Incremental

A Roblox experience owned by Oops All Incremental.

TycoonENDemon SlayerIncrementalRPG

Description (written by the developer; not a statement by this register)

⚔️ SLAYER INCREMENTAL ⚔️ CODE: "500LIKES"- Next code at 750 likes! A demon slayer inspired incremental game! Like the game & join the group for a bonus! Train, fight demons & become the strongest slayer! 🎴 ROLL YOUR POWERS Breathing Styles, Techniques, Weapons & Traits — each with unique abilities across multiple rarities 📜 STORY ARCS Battle through intense arcs, defeat demons & push deeper into the world ♻️ REBIRTH Reset for permanent boosts, free rolls & access to higher tiers. Every run makes you stronger 👥 RECRUIT ALLIES Defeat bosses, earn Ally Scrolls & add them to your team for stat boosts 🧘 MEDITATE FOR SCROLLS Passively earn scrolls to roll powerful abilities and styles ⛏️ TRAINING Build your strength, improve your breathing & grow faster over time ⭐ Favorite so you don’t miss updates! 🚧

Last updated by the developer 19 Jun 2026, 23:23 UTC.

2
playing (measured 10 Aug 2026, 18:34 UTC)
146,975
lifetime visits
91%
liked (1,281 👍 / 131 👎)
1,460
favourites (9.9 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:346first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

why would you buy this?
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked4 September 2026 — 91 % liked14 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:0291no change
14 Oct 2026, 12:0291no change
4 Oct 2026, 12:0191no change
24 Sept 2026, 11:5391no change
14 Sept 2026, 09:0891no change
4 Sept 2026, 09:0791no change
25 Aug 2026, 07:4691no change
15 Aug 2026, 07:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.