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Rescue a Brainrot

Rescue a Brainrot

A Roblox experience owned by Jeamus Game Storage.

SimulatorENhelicopterrescueoffline earnings

Description (written by the developer; not a statement by this register)

🚁 Fly your helicopter to rescue characters! 🛟 Pick them up and bring them to safety! 💰 Upgrade your base and helicopter to go further! 💤 Earn cash while you're offline!

Last updated by the developer 28 Mar 2026, 17:16 UTC.

0
playing (measured 2 Sept 2026, 03:19 UTC)
11,290
lifetime visits
60%
liked (9 👍 / 6 👎)
21
favourites (1.9 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Pack
49 R$
Starter Pack
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,485 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576058.52 September 2026 — 57 % liked22 October 2026 — 60 % liked2 September 202622 October 2026
2 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 03:2060+3
2 Sept 2026, 03:1957first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.