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HUGE Every Second!😈

HUGE Every Second!😈

A Roblox experience owned by Execute The Plan.

SimulatorENgrowth simulatorrebirth mechanicobstacle smashing

HUGE Every Second!😈 is a simulator experience created on 2026-03-16. It has recorded 580,302 lifetime visits and 2,556 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description indicates mechanics involving automatic size growth, obstacle smashing, zone unlocking, rebirths, and upgrades.

Description (written by the developer; not a statement by this register)

Grow bigger every second and prove you have what it takes to dominate the world! Every second increases your size, and every obstacle becomes a new test of your strength. πŸ† How to Play πŸ“ˆ Gain size automatically every second 🧱 Smash obstacles with your growing power 🌍 Unlock new zones as you become massive πŸ” Rebirth to reset your size and gain powerful permanent boosts πŸ’ͺ Upgrade your growth multiplier to reach insane heights πŸ‘‘ Compete with other players and climb to the top of the server The bigger you become, the stronger you get β€” but only the best can reach cosmic size! 🌌 Can you become the biggest player in the universe? πŸ‘ Like the game to support future updates, new zones, and exciting features! tags: big, huge, massive, growth simulator, size simulator, height simulator, grow every second, +1 height every second, rebirth, upgrade, strength, giant

Last updated by the developer 11 May 2026, 20:54 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
580,302
lifetime visits
97%
liked (4,863 πŸ‘ / 155 πŸ‘Ž)
2,558
favourites (4.4 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[OP] Starter Pack
6 R$
VIP [90% OFF]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 β€” 97 % liked24 August 2026 β€” 97 % liked13 September 2026 β€” 97 % liked23 September 2026 β€” 97 % liked13 October 2026 β€” 97 % liked23 October 2026 β€” 97 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:2397no change
13 Oct 2026, 23:2297no change
23 Sept 2026, 23:2097no change
13 Sept 2026, 22:0597no change
24 Aug 2026, 20:0297no change
14 Aug 2026, 19:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.