HUGE Every Second!π
A Roblox experience owned by Execute The Plan.
SimulatorENgrowth simulatorrebirth mechanicobstacle smashing
HUGE Every Second!π is a simulator experience created on 2026-03-16. It has recorded 580,302 lifetime visits and 2,556 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description indicates mechanics involving automatic size growth, obstacle smashing, zone unlocking, rebirths, and upgrades.
Description (written by the developer; not a statement by this register)
Grow bigger every second and prove you have what it takes to dominate the world! Every second increases your size, and every obstacle becomes a new test of your strength. π How to Play π Gain size automatically every second π§± Smash obstacles with your growing power π Unlock new zones as you become massive π Rebirth to reset your size and gain powerful permanent boosts πͺ Upgrade your growth multiplier to reach insane heights π Compete with other players and climb to the top of the server The bigger you become, the stronger you get β but only the best can reach cosmic size! π Can you become the biggest player in the universe? π Like the game to support future updates, new zones, and exciting features! tags: big, huge, massive, growth simulator, size simulator, height simulator, grow every second, +1 height every second, rebirth, upgrade, strength, giant
Last updated by the developer 11 May 2026, 20:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 23:23 | 97 | no change |
| 13 Oct 2026, 23:22 | 97 | no change |
| 23 Sept 2026, 23:20 | 97 | no change |
| 13 Sept 2026, 22:05 | 97 | no change |
| 24 Aug 2026, 20:02 | 97 | no change |
| 14 Aug 2026, 19:54 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.