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🌹Hadestown: The Musical [Open Tech]

🌹Hadestown: The Musical [Open Tech]

A Roblox experience owned by Revolutionary Theatrics.

RoleplayENmusicalhadestownroleplay

Description (written by the developer; not a statement by this register)

Hadestown: The Musical [Open Tech] 🌹 First time seeing a Hadestown experience on Roblox? Well then, come join us and step into the spotlight within this immersive musical adventure. Features: • Music and scenic design inspired by Hadestown • Animations and dances • Ensemble & Lead morphs • Open Tech ♥️ | To gain access to backstage, make sure to join the group! The Group: https://www.roblox.com/communities/268717012/Revolutionary-Theatrics#!/about Credits: ThePuffyFish; Muttypawz; LuntFontanne; Ezraaxp; Pooplovefaye; Barrybear24; FunnyMellow171; Vilefelony Musical credits: Written by Anaïs Mitchell; Scenic Design by Rachel Hauck; Copyrighted by Concord Theatricals This game has no affiliation with the actual musical or with Anaïs Mitchell.

Last updated by the developer 8 Aug 2026, 19:43 UTC.

4
playing (measured 10 Aug 2026, 19:22 UTC)
140,797
lifetime visits
96%
liked (488 👍 / 19 👎)
1,278
favourites (9.1 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tech Access
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Release day ¡ welcome674 ¡ 0.00% win
You tested the game! ¡ welcome51 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.515 August 2026 — 97 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:3296no change
25 Aug 2026, 08:4796-1
15 Aug 2026, 08:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.