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[NOW] MUST SKIP SCHOOL

[NOW] MUST SKIP SCHOOL

A Roblox experience owned by 0CCU.

AdventureENschool avoidancechaosadventure

Description (written by the developer; not a statement by this register)

Your thought today was sunday but it was monday and ur mom is mad! instead of going to school, you go on multiple adventures to make sure that doesn't happen. Join & Follow Us! ✨: spear: https://www.roblox.com/users/1957891926/profile Group: https://www.roblox.com/communities/34625417/Ready-Steady-and-GO#!/about Make Sure To LIKE The Game For More Updates! 👍✨ UPDATE LOG: 📗 -RELEASE -BUG FIXES TAGS: CHAOS, NMH, Heat, Cold, Smart, Poo, MOG, Mew, Need more, HUZZ, AURA, NLH MUST SKIP SCHOOL Tags: NEED MORE HEAT, NEED MORE SLEEP, NEED MORE COLD, GET A SNACK, 4AM, CAN'T STOP, NEED LESS CHORES, NEED LESS, NO MORE HOMEWORK, NO MORE

Last updated by the developer 7 May 2026, 21:18 UTC.

0
playing (measured 21 Aug 2026, 11:20 UTC)
10,870
lifetime visits
77%
liked (10 👍 / 3 👎)
30
favourites (2.8 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
99 R$
Custom Skin
99 R$
Support
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression4,131 · 0.00% win
Good Ending983 · 0.00% win
Group Ending · other785 · 0.00% win
Patience · other128 · 0.00% win
Mysterious Tree · other72 · 0.00% win
Explode Ending · progression0 · 0.00% win
Dragon Ending · progression0 · 0.00% win
Trash Ending · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.