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[UPD] Mother's Corrupt (Psychological Horror)

[UPD] Mother's Corrupt (Psychological Horror)

A Roblox experience owned by Ready, Steady, and GO!.

HorrorENpsychological horrorfamily dynamicsescape room

Description (written by the developer; not a statement by this register)

Mother's Corrupt (Psychological Horror) a normal day until mom has been acting weird lately and has been saying alot of weird stuff, and she makes u do alot of chores until you search her closet... Inspired by Mother's Care No hate please 15 minute game I created dont expecct a whole movie Average Run Time: 15 Minutes and 16 seconds Current endings: Complete Ending Game Inspired by many Psychological Horror games like " ^_^ " or "Let Him Go" tags: horror, horrorgame, game, scary, scary game, disturbing, robloxhorror, Jims computer, Jim's computer, Jim, Mental health, mental health awareness, sad, there is no escape, Residence massacre, get a snack at 4 am, need more cold, need more heat, weird strict dad, weird strict mom, weird strict librarian, weird strict grandma

Last updated by the developer 18 Apr 2026, 17:38 UTC.

0
playing (measured 13 Aug 2026, 16:34 UTC)
2,134
lifetime visits
50%
liked (16 👍 / 16 👎)
106
favourites (49.7 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Distorted Mode
79 R$
X2 Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mother's Corrupt · other1,754 · 0.00% win
Complete · progression587 · 0.00% win
Arresting Paradox · other505 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505351.518 August 2026 — 53 % liked28 August 2026 — 52 % liked17 September 2026 — 50 % liked18 August 202617 September 2026
3 measurements spanning 30 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 20:3850-2
28 Aug 2026, 20:1852-1
18 Aug 2026, 19:4953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.