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Enhance [Grace LOVE SPREED UPD 2.7]

Enhance [Grace LOVE SPREED UPD 2.7]

A Roblox experience owned by AANN Studios.

HorrorENhorrorfangamealpha

Description (written by the developer; not a statement by this register)

This game is in pre-pre-pre-pre-pre-pre-pre-pre-pre-pre-ALPHA. Everything is destined to change, and for the worse. This is a Grace fangame inspired by "Grace by The Fartering Few," "Grace But Bad by The Super Silly Gamers," "DOORS But Bad by ImVeryHungry999999," "DOORS But Bad Fan Remake by DOORS But Bad Fan Remake Group," "Mercy by xProTabby (mostly inspired by)," "DOORS by LSPLASH," and the Bible. This game is primarily made by one person. Please excuse my terrible design work. | WARNING | LOUD SOUNDS A FEW BUGS VERY BAD design The first stage design is unfinished, and things may break or malfunction. Tags: #horror #survival #improve #gracebutbadremake #grace #chaos #gbbr #escape #progression #improve

Last updated by the developer 11 May 2026, 00:31 UTC.

0
playing (measured 13 Aug 2026, 00:34 UTC)
1,367
lifetime visits
100%
liked (5 👍 / 0 👎)
13
favourites (9.5 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dark Genesis · welcome681 · 0.00% win
Among the Shadows · progression681 · 0.00% win
AWWW :'C · other348 · 0.00% win
Blood Lesson · progression50 · 0.00% win
You're already having fun 👀🔥 · other17 · 0.00% win
Almost a Miracle · progression1 · 0.00% win
(The one you didn't know): "Fatal Curiosity" · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.