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Nut Collector Incremental [UPD]

Nut Collector Incremental [UPD]

A Roblox experience owned by One Plus Two.

TycoonENincrementalclickerrebirth

Description (written by the developer; not a statement by this register)

NEW: Nut Factory - Buy Nut Factory Droppers to collect more nuts per sec. NEW UGC: Collect 1M Nuts to get your Nut Legend Badge. Then claim your Diamond Thief UGC! Collect Nuts to get Rich! Buy Upgrades to Expand your Producers Use Gems to get extra Boosts Unlock new Islands Rebirth and go again with even Bigger Boosts Rank High on the Leaderboards for real clout!

Last updated by the developer 12 May 2026, 20:41 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
56,954
lifetime visits
79%
liked (260 👍 / 69 👎)
404
favourites (7.1 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Auto Collect
199 R$
Extra Slots
179 R$
2x Gems
149 R$
2x Nuts
99 R$
Factory Auto Collect
99 R$
Double Walk Speed x2
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gem Collector · collection1,851 · 0.00% win
Almond Explorer · other738 · 0.00% win
Peanut Hoarder · collection324 · 0.00% win
Rainbow Collector · collection304 · 0.00% win
Gem Tycoon · other174 · 0.00% win
Walnut Explorer · other126 · 0.00% win
Rainbow Master · other112 · 0.00% win
First Rebirth · progression84 · 0.00% win
Rainbow Legend · other80 · 0.00% win
Fully Maxed · progression25 · 0.00% win
Mythic Finder · other24 · 0.00% win
Nut Legend · other24 · 0.00% win
Rebirth King · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:5279no change
15 Aug 2026, 16:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.