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Bartender

Bartender

A Roblox experience owned by NordBit.

TycoonENsimulationcollectionrebirth

Description (written by the developer; not a statement by this register)

🍸 Welcome to Bartender! How to Play: ▪ Choose any two items and mix them 🧪 ▪ Serve what you make to customers for cash 💵 ▪ Open crates to unlock rare shakers 📦 ▪ Rebirth for permanent boosts and better luck ✨ ▪ Discover every mutation and complete your collection 🌈 Keep upgrading, earn more cash, and become the ultimate bartender! 🏆

Last updated by the developer 4 Aug 2026, 11:33 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
290,014
lifetime visits
55%
liked (708 👍 / 571 👎)
8,711
favourites (30.0 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER PACK
2,199 R$
V.I.P GAMEPASS
1,499 R$
COLOR PANEL
129 R$
Fast Open
25 R$
Fast Spin
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome210,683 · 0.00% win
Normal Mutation · other169,054 · 0.00% win
Frosted Mutation · other87,985 · 0.00% win
Charred Mutation · other20,447 · 0.00% win
Mystery Monday · other20,191 · 0.00% win
Emerald Mutation · collection13,656 · 0.00% win
Ruby Mutation · collection7,993 · 0.00% win
Rainbow Mutation · collection4,508 · 0.00% win
Phantom Mutation · other2,641 · 0.00% win
Divine Mutation · other1,310 · 0.00% win
The Rainbow Rainbow Rush · other25 · 0.00% win
The Divine Golden Sip · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked4 September 2026 — 55 % liked24 October 2026 — 55 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3655no change
4 Sept 2026, 03:3555no change
15 Aug 2026, 01:2155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.