Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Impossible Jump Per Difficulty Chart Obby

Impossible Jump Per Difficulty Chart Obby

A Roblox experience owned by Clash's Obbies.

ObbyENparkourskill-based challengedifficulty progression

Impossible Jump Per Difficulty Chart Obby is an obby experience created on 2026-03-17. It has recorded 883,293 lifetime visits and 1,463 favorites. Currently, 48 users are playing. The experience holds a 45% like percentage. The description notes over 200 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Jump Per Difficulty Chart Obby! 👋 Test your skills by completing over 200 exciting stages that steadily increase in difficulty the further you go. From effortless jumps to impossible jumps, every level pushes you to improve. Do you have the focus and timing to conquer them all? 💡 Stuck on a stage? Watch the examples for quick tips and learn the best way to complete each jump! 🔄 Press R anytime to reset and try again. ⭐ Join the group for a FREE skip and extra perks! https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 If you're having fun, make sure to leave a like and share with your friends! Tags: jump obby, difficulty chart obby, dco, jump challenge, stages, easy to insane, skill based, parkour, roblox obby, precise jumps, timing, challenge game, tower jumps, fun obby, jpdco, pdco, jump per difficulty, per difficulty

Last updated by the developer 15 Jul 2026, 15:45 UTC.

48
playing (measured 10 Aug 2026, 15:03 UTC)
883,293
lifetime visits
42%
liked (781 👍 / 1,058 👎)
1,838
favourites (2.1 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
299 R$
Fusion Coil
199 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome470,872 · 0.00% win
Stage 10 · progression431,188 · 0.00% win
Stage 20 · progression412,624 · 0.00% win
Stage 30 · progression391,382 · 0.00% win
Stage 40 · progression368,673 · 0.00% win
Stage 50 · progression349,568 · 0.00% win
Stage 60 · progression328,490 · 0.00% win
Stage 70 · progression277,771 · 0.00% win
Stage 80 · progression191,575 · 0.00% win
Stage 90 · progression181,292 · 0.00% win
Stage 100 · progression171,261 · 0.00% win
Stage 110 · progression121,434 · 0.00% win
Stage 120 · progression89,284 · 0.00% win
Stage 130 · progression77,983 · 0.00% win
Stage 140 · progression64,338 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

424543.514 August 2026 — 45 % liked24 August 2026 — 44 % liked3 September 2026 — 44 % liked13 September 2026 — 44 % liked23 September 2026 — 43 % liked3 October 2026 — 43 % liked13 October 2026 — 42 % liked14 August 202613 October 2026
7 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 19:3442-1
3 Oct 2026, 19:3343no change
23 Sept 2026, 19:3243-1
13 Sept 2026, 18:4544no change
3 Sept 2026, 18:3644no change
24 Aug 2026, 16:4944-1
14 Aug 2026, 16:4945first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.