Impossible Jump Per Difficulty Chart Obby
A Roblox experience owned by Clash's Obbies.
ObbyENparkourskill-based challengedifficulty progression
Impossible Jump Per Difficulty Chart Obby is an obby experience created on 2026-03-17. It has recorded 883,293 lifetime visits and 1,463 favorites. Currently, 48 users are playing. The experience holds a 45% like percentage. The description notes over 200 stages with increasing difficulty.
Description (written by the developer; not a statement by this register)
Welcome to Impossible Jump Per Difficulty Chart Obby! 👋 Test your skills by completing over 200 exciting stages that steadily increase in difficulty the further you go. From effortless jumps to impossible jumps, every level pushes you to improve. Do you have the focus and timing to conquer them all? 💡 Stuck on a stage? Watch the examples for quick tips and learn the best way to complete each jump! 🔄 Press R anytime to reset and try again. ⭐ Join the group for a FREE skip and extra perks! https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 If you're having fun, make sure to leave a like and share with your friends! Tags: jump obby, difficulty chart obby, dco, jump challenge, stages, easy to insane, skill based, parkour, roblox obby, precise jumps, timing, challenge game, tower jumps, fun obby, jpdco, pdco, jump per difficulty, per difficulty
Last updated by the developer 15 Jul 2026, 15:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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