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What Surrounds Us [VR] [Showcase]

What Surrounds Us [VR] [Showcase]

A Roblox experience owned by Deadlock Productions.

RoleplayENVRforest explorationhangout

Description (written by the developer; not a statement by this register)

Welcome to our cozy forest, explore and discover secrets that lay deep within, make friends, hangout, and relax, nothing here can bother you anymore, remember, the plants can be dangerous. NOTE: Game is mostly for HIGH END DEVICES, low end devices may experience lag, but you can always adjust your in game settings and the ROBLOX settings! In a time of year, plants have mutated, some are beautiful and some are dangerous, we like to stay away from humanity as much as we can, so we choose the forest. The game supports all platforms and avatar types, play in VR with an R6 or R15 avatar! [Rejoin to change avatar in VR]. Tags: Hutan, realism, showcase, hangout, furry, roleplay, rp, anthro, voice chat, atmospheric, atmosphere, environment, lake, chill, friends, lgbtq+, pride, donation, exploration, explore, liminal, soothing, relapse, RP, roleplay, vibe, music

Last updated by the developer 11 Aug 2026, 16:26 UTC.

0
playing (measured 11 Aug 2026, 18:15 UTC)
3,409
lifetime visits
100%
liked (19 👍 / 0 👎)
53
favourites (15.5 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Met MONO · other121 · 0.00% win
You Met Kris56 · 0.00% win
You Met Johnny · other53 · 0.00% win
Don't Touch That! · other51 · 0.00% win
dave. · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:18100no change
18 Aug 2026, 07:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.