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[AE] SYNK aeXIS LINE TOUR IN SEOUL

[AE] SYNK aeXIS LINE TOUR IN SEOUL

A Roblox experience owned by [AE] Aether, Incor..

Last updated by the developer 16 Jul 2026, 17:53 UTC.

1
playing (measured 10 Aug 2026, 16:50 UTC)
41,916
lifetime visits
90%
liked (104 👍 / 12 👎)
355
favourites (8.5 per 1k visits)
17 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[AE] Moderator Commands
299 R$
[AE] Lyrics Gui
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[AE] New Player · welcome13,310 · 0.00% win
[AE] Loyal Aetherz · other417 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.515 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked25 September 2026 — 91 % liked5 October 2026 — 90 % liked15 October 2026 — 90 % liked25 October 2026 — 90 % liked4 November 2026 — 90 % liked15 August 20264 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 01:3890no change
25 Oct 2026, 01:3790no change
15 Oct 2026, 01:3690no change
5 Oct 2026, 01:3490-1
25 Sept 2026, 01:3191+1
14 Sept 2026, 21:3790no change
4 Sept 2026, 21:3190no change
25 Aug 2026, 20:0790no change
15 Aug 2026, 20:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.