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💰StockBlox

💰StockBlox

A Roblox experience owned by arbastro Capital Division.

SimulatorENstock market simulationtrading mechanicsRoblox economy

Description (written by the developer; not a statement by this register)

🥇 The #1 Roblox game for trading the top experiences live as stocks, options & dividends. 📈 Trade stocks of the top 100 Roblox games through a full exchange interface with real volume indicators 👥 Prices track live based on each game’s CCU, so the market moves with player activity 📊 Follow ETFs of multiple indexes inspired by real-world markets, including versions of the Dow Jones Industrial Average, Wilshire 5000, and S&P 500 💹 Trade options with puts and calls 🧾 Manage holdings by lots and track your portfolio 🕒 View historical price charts across multiple timeframes 🎯 Place limit orders, stop orders, trailing stop orders, and short sell stocks 💸 Earn and collect dividends while growing your net worth offline 🏆 Compete on global leaderboards against other players 📚 Use in-game guides to learn the market systems 🆕 Pre-Alpha; expect bugs. 🏷️ Tags: simulator, dividends, ETFs, tycoon, trading, economy, stock market, investing, money, strategy, leaderboard, options, stocks

Last updated by the developer 11 Aug 2026, 17:48 UTC.

0
playing (measured 12 Aug 2026, 01:15 UTC)
928
lifetime visits
80%
liked (12 👍 / 3 👎)
30
favourites (32.3 per 1k visits)
17 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Master Trader · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80988920 August 2026 — 98 % liked30 August 2026 — 98 % liked9 September 2026 — 97 % liked19 September 2026 — 97 % liked19 October 2026 — 80 % liked20 August 202619 October 2026
5 measurements spanning 60 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:1580-17
19 Sept 2026, 03:5397no change
9 Sept 2026, 03:4997-1
30 Aug 2026, 02:0798no change
20 Aug 2026, 00:3598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.