Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Crossroad Chaos 🚗💥

[NEW] Crossroad Chaos 🚗💥

A Roblox experience owned by De Hierro Corporation.

SimulatorENsurvivaltraffic dodgingcoin economy

Description (written by the developer; not a statement by this register)

⚡ CROSSROAD CHAOS ⚡ 🚗 Can you survive the most chaotic crossroads in Roblox? 🚗 Cars are flooding the streets and NOTHING is safe. Dodge traffic, outlast encounters / events, and survive everything the roads throw at you, if you can! 💰 EARN COINS & SPEND THEM! 💰 Collect coins by surviving, picking, and outlasting everyone. Spend them in the shop on Boosts, Gears and Trolls! ⚠️ New events, encounters, and features added regularly! ⚠️ 🤝 Join our group for exclusive updates, announcements and community events! 👉 https://www.roblox.com/communities/16072939/De-Hierro-Corporation 🚹 Members get first look at new features and special in game perks! 🎁 Code: Release

Last updated by the developer 20 Jun 2026, 14:15 UTC.

0
playing (measured 11 Aug 2026, 01:51 UTC)
731
lifetime visits
77%
liked (10 👍 / 3 👎)
5
favourites (6.8 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
2X Coins
89 R$
Crash Proof
79 R$
Thick Skin
79 R$
Better Healing
49 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A · other476 · 0.00% win
O · other475 · 0.00% win
D · other475 · 0.00% win
R · other474 · 0.00% win
Survive a round · progression154 · 0.00% win
Met the creator · welcome47 · 0.00% win
Streak · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77838020 August 2026 — 83 % liked10 October 2026 — 77 % liked20 August 202610 October 2026
2 measurements spanning 51 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 00:0877-6
20 Aug 2026, 10:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.