Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
DEPRIVED Shame [Parrying Game]

DEPRIVED Shame [Parrying Game]

A Roblox experience owned by DriftC Studios.

Fighting & PvPENparryingboss fightaction

Description (written by the developer; not a statement by this register)

[ ⚠️ GAME CURRENTLY IN DEVELOPMENT, PARTIAL BUGS AND FEATURES MIGHT BE PRESENT DURING THE GAMEPLAY. ] DEPRIVED Shame is a parrying game where your skill comes in place with Shame, the whole point of it is to keep parrying Shame and make him ENRAGED enough. The more ENRAGED he is, the harder will be to parry. ⚠️ The mechanics are mostly scripted on server-side, play with caution. 🎵 We did not create this music ourselves. All credit and rights belong to the original composers. ✅ Inspirations: - Grace (REPRIEVE mode and Shame in-game. Made by: The Fartering Few) - ULTRAKILL (Gabriel and music in-game. Made by: Hakita) ✅ Made by: Horizon Games

Last updated by the developer 10 Aug 2026, 17:05 UTC.

0
playing (measured 19 Aug 2026, 03:53 UTC)
3,416
lifetime visits
82%
liked (41 👍 / 9 👎)
70
favourites (20.5 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

TRIAL OF ONE. · progression908 · 57.1% win
THE SHAME'S APPEARANCE. · progression826 · 57.1% win
WHAT A SHAME. · progression763 · 57.1% win
THE FIRST DEFLECTION. · progression478 · 57.1% win
TENFOLD REFLEX. · progression294 · 0.00% win
THE RISE OF FURY. · progression247 · 0.00% win
THE SCORE COLLECTOR. · progression174 · 0.00% win
THE ABSOLUTE DEFENSE. · progression136 · 0.00% win
THE UNLEASHED RAGE. · progression135 · 0.00% win
WENT ALL IN. · secret134 · 0.00% win
CLAIMED BY DARKNESS. · progression133 · 0.00% win
THE SHAME'S WRATH. · progression102 · 0.00% win
TRIAL OF MANY. · social82 · 0.00% win
THE FIRST DROP OF BLOOD. · progression75 · 0.00% win
THE ULTIMATE RAGE. · progression59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828985.519 August 2026 — 89 % liked29 August 2026 — 87 % liked8 September 2026 — 83 % liked18 September 2026 — 82 % liked28 September 2026 — 83 % liked8 October 2026 — 82 % liked18 October 2026 — 84 % liked28 October 2026 — 82 % liked19 August 202628 October 2026
8 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 04:0282-2
18 Oct 2026, 04:0184+2
8 Oct 2026, 04:0182-1
28 Sept 2026, 04:0083+1
18 Sept 2026, 04:0082-1
8 Sept 2026, 04:0083-4
29 Aug 2026, 03:5387-2
19 Aug 2026, 03:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.