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🎯Brainrot Bounties

🎯Brainrot Bounties

A Roblox experience owned by Hunt It Down!.

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🎯Brainrot Bounties is a tycoon experience created on 2026-03-17. The game has accumulated 1,057,066 lifetime visits and 1,821 favorites. Currently, zero players are active. The title holds a 56% like percentage. Updates occur every Saturday.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Bounties! UPDATES EVERY SATURDAY! 👮 Brainrots have broken out of jail! Catpure them! 🔍 Look for your brainrot bounty for cash multis! 🏃 Run back to your base before they catch you! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline!

Last updated by the developer 8 Aug 2026, 11:05 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,057,066
lifetime visits
56%
liked (257 👍 / 199 👎)
1,828
favourites (1.7 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:033first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Y · other260,353 · 0.00% win
B · other260,351 · 0.00% win
T · other260,345 · 0.00% win
O · other260,339 · 0.00% win
N · other260,336 · 0.00% win
U · other260,316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0656no change
14 Aug 2026, 15:0656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.