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[2x🍀] Escape SCP For Brainrots

[2x🍀] Escape SCP For Brainrots

A Roblox experience owned by Liqkid x Brainrots.

HorrorENSCPmazebase-building

[2x🍀] Escape SCP For Brainrots is a horror experience created on 2026-03-17. It has recorded 3,851,628 lifetime visits and 5,098 favorites. The game holds a 73% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Escape SCP For Brainrots! 💀 Run fast from SCP in a Maze! 👟 Pickup a Brainrot after Maze and bring it home!🏠 Upgrade your Speed and Brainrot Level! ⚡ Build your base by adding Floors and Slots! 💸 Can you escape the scary SCP! 😱 Your Brainrots Make Money Offline! 💤 If your having fun Like👍 and invite Friends! 😜

Last updated by the developer 28 Jul 2026, 19:48 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
3,851,628
lifetime visits
73%
liked (1,901 👍 / 721 👎)
5,100
favourites (1.3 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape The Maze💀 · progression1,919,940 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3873no change
14 Aug 2026, 03:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.