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SESSIONS (Test)

SESSIONS (Test)

A Roblox experience owned by FreakoutGames.

ShooterEN1v1competitiveearly access

Description (written by the developer; not a statement by this register)

**SESSIONS** is a fast-paced 1v1 FPS built around short, competitive gunfights. Queue up. Get an opponent. Win or lose. Run it back. ⚠️ **VERY EARLY TESTING** SESSIONS is currently in early development. Expect bugs, unfinished maps, balancing changes, missing features, and frequent updates. Right now, we're testing the core gunplay, matchmaking, weapons, maps, movement, and overall feel of the game. If you find a bug or have feedback, let us know in-game — it genuinely helps shape what SESSIONS becomes. **One opponent. Many Enemies. Infinite SESSIONS.**

Last updated by the developer 14 Oct 2026, 18:44 UTC.

0
playing (measured 14 Oct 2026, 18:45 UTC)
2,536
lifetime visits
94%
liked (15 👍 / 1 👎)
3
favourites (1.2 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

919492.514 October 2026 — 91 % liked24 October 2026 — 94 % liked14 October 202624 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:5294+3
14 Oct 2026, 19:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.