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Kojimachi Orbies

Kojimachi Orbies

A Roblox experience owned by こじまとゆかいなぷにっこたち.

OtherENorbissimulationjapanese

Description (written by the developer; not a statement by this register)

I tried Orby! 🌟If you find any bugs, please let us know!👍 Specification sound source: The adventure of Tanukichi MAKOOTO

Last updated by the developer 30 Jun 2026, 03:59 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
152,457
lifetime visits
86%
liked (486 👍 / 78 👎)
1,171
favourites (7.7 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thank you for coming! · welcome99,135 · 100.0% win
Goal! · other33,715 · 52.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3186no change
15 Aug 2026, 07:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.